There are secret tunnels and passageways hidden all throughout look under or behind things to find these crawlspaces, some of which lead to secret rooms. The most important thing for visitors to keep in mind while exploring Otherworld is that everything is interactive and meant to be touched, opened, or played with. When I ask Hollie what the meaning is behind one rather sad cartoon vignette in the haunted house church, she simply says, “It’s art.” Fair enough. It all feels a bit like a fever dream-but in a really entertaining way. I’m wandering from a children’s room with adorable, furry creatures straight out of Monsters Inc., to a botanist’s lab, to a Little Shop of Horrors– esque alien conservatory, to a cave filled with ever-watching eyeballs, to a black-light room covered in neon spider webs, to a haunted house-inspired church populated by vintage-looking cartoon characters. There’s a subtle narrative connecting some of the virtual reality rooms, too. Some rooms depict the company’s offices, while others portray the virtual reality world that’s been manifested. As Jordan Renda-the creative director and mastermind of Otherworld-describes the experience, visitors are beta testers for a strange and secretive futuristic virtual reality company, where things have started to get a little out of hand. There’s a loose storyline connecting things, but a lot is left open to interpretation. Some of Otherworld’s installations are whimsical.| Photo: Anna Hider Otherworld is close to completion.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |